Ryan-W.com
 
Where do you get your lightsaber props? What are they made of?

I build all of my own lightsaber props out of aluminum stock using metalworking tools including a lathe and mill. You would need training and experience on such machinery to build these sorts of props, and if you are just getting into it, you're better off either going simpler and making a prop from hardware store parts, or paying someone who makes saber props for a business.

Lightsabers from the Big Yellow Box is a site which has instructions on how to build some very inexpensive lightsaber props from materials available almost everywhere.

Parksabers.com is a business that sells very sophistocated lightsaber props (mostly with EL blades) and now has a few stunt saber models that can be used for dueling. They say to allow 12-14 weeks from the time of ordering.

RandomSabers.com is another place that makes sabers built for fighting, and does custom designs, though I have heard they also take several months.

Sabershop.com is my own personal lightsaber prop business. When I occasionally (every few months or so) get the time to build a handful of stunt sabers (similar to those seen in my projects) I sell via eBay and have all the info and schedules on the site. I do not take custom orders on Sabershop, and I only sell what I have made, once it's made.

Do you have any unrotoscoped lightsaber footage to practice on?

For those who need footage to practice lightsaber rotoscoping on, below is a link to a clip of the first set of Ryan vs Dorkman without any effects applied:

RvD Set 1 Untouched
Right-click, Save Target As... to download this clip.

How did you do your "Lightning Duel" Clip?

Most of the effects in the clip are done with Trapcode's "Particular" plug-in for After Effects. You can download a free fully-functional (watermarked) demo version to try and learn for yourself. There are many presets to dissect, and helpful info on Trapcode's Support Page.

The explosive sparks in the middle are a particle system spewing out spheres in "Bounce" mode, colliding with a plane positioned to emulate the ground. The lightning effects are created by firing several invisible particles per second through a turbulence air field, each of them with an auxilary system dumping thousands of visible particles per second behind them, creating the illusion of a streak. The turbulence field can be used to affect the size of the particles, as well as the position, to add some variance to the shape of the streaks.

For all of these effects, I created them as white particles that I then used to generate glows on for final compositing, similar to lightsabers. (basically duplicating that generated layer several times and blurring each layer more and more, setting them to screen and applying a color balance to them before adding/screening them onto the plate)

Touches like lens glares and fake interactive lighting on the floor was done with simple colored solids rotoscoped, blurred and flickered, set to additive transfer modes.

How did you do cut-off limbs like in Ryan vs Brandon or Alternate Lightsaber Duel?

In these cases, you will film 2 or 3 things. All of these should be filmed on a tripod, with the camera not moving at all. The first is your action plate, where the actors perform and pretend to loose their limb. The second plate is the background plate ("clean plate") where the camera should not move at all from the first plate. You want the video to be exactly the same, just without actors. Moving things in the background like cars or trees blowing, etc will not work. The third thing, depending on your shot, can be another action plate for the severed body part's motion. In the case of RvB, we filmed myself turning around and falling down, trying to emulate the motion I wanted my severed head to have as closely as possible.

The next step is the effects. Beginning where you want the limb cut off, you have to rotoscope it carefully. You can then duplicate the layer, and use the bottom one as the main action plate. Set it's mask to subtract, so that it "removes' the limb, leaving a hole in the footage. The layer above can have the mask set to add, so only the limb is visible. With both of these layers set like this, the footage will look normal. Underneath the bottom layer, you then place your clean plate, so that it will fill the hole left behind by your mask.

Now, you can set a keyframe for position/rotation/scale on the top layer (the "limb" layer) on the last frame it is connected to the body (the first frame you have rotoed). From there, you can keyframe it to fall off, or move however you want. You should enable motion blurring on that layer for the most realism (see your manual or help files for more info on that)

If you separately filmed the limb on it's own (like my head in RvB) then you will have to cleverly swap out the limb at some point, or animate the limb to appear attached for the frames before it is cut off (as was done in RvB)

How did you do the smoke effects in Ryan vs. Dorkman?

The smoke appearing from wounds in Ryan vs. Dorkman is actual smoke composited into the shot using After Effects. I first filmed myself burning insence in front of a large black sheet shrouded in shadow, with the smoke backlit by a bright light to make sure it "pops out" from the blackness behind it. I then could take those smoke footage layers and composite them into the shots by simply darkening them a little and setting the layers to Screen mode in After Effects.

What software do you use to edit and do special effects?

I capture footage through FireWire, and use Adobe After Effects for 99% of my effects work. Naturally, I rely heavily on Adobe Photoshop as well.

My pre-rendered work at both LucasArts and Stargate Digital is also done with Adobe After Effects.

How old are you and how long have you been doing this stuff?

I was born in 1984, so you can do the age math, and I've been filming stuff since I was 7. I got into digital videomaking/effects personally around 1998, probably.

What kind of camera do you film with?

All of my personal projects and tests that you see here (including Ryan vs. Dorkman) was filmed with a Canon GL-1.

How long does it take you to do the effects for a lightsaber fight?

Well it depends a lot on how complex the fight is, how many sabers are in it and how dedicated you are to it.

Let's take Ryan vs. Dorkman for example. This project is about 5 minutes long involving 2 lightsaber blades in most shots, plus some other miscellaneous effects. Both Michael and myself worked on an about equal portion of the visual effects in our free time, taking a couple week break for the holidays. In the end, it took us roughly 4 months to complete the visual effects.

However, later on Three In The Afternoon, when my proficiency in After Effects (as well as lightsaber workflows) had become more honed, I did all the lightsaber effects for the film in about two weeks (not working a job at the time).

How did you do the floating lightsaber handle in Ryan vs. Dorkman?

The floating lightsaber handle was done in two ways. For the wide, far away shot of the handle floating between us in our "force tug-o-war", the handle was an image of the handle (photographed on set) that I animated to wiggle around.

The closer shots of the handle were achieved by performing the shot with a puppeteer moving the handle via a rod screwed onto the end of the handle facing away from the camera. Then an empty background plate of the shot was photographed. In post production, the puppeteer and the rod were masked off in After Effects and replaced by the empty background footage.

What kind of wire setup and harness did you use for those couple shots in Rough Day and Ryan vs. Dorkman?

It's really a very makeshift setup all around. The harness we're using is actually one of my parents' old hang-gliding harnesses which is basically a padded belt with crotch straps and D rings on the sides. (we cut off the torso straps) I hope to purchase a real harness made specifically for wire stunts in the near future.

The sort of cable setup we use most often is referred to as a Block & Tackle system, where the actor is hanging on a wire that runs through a simple pulley system and then goes off to a crewman who gives tension and slack on the wire to lift or drop the actor. The kind of wire/pulleys being used are the sort you can get at your local Home Depot or ACE.

Where did you get your lightsaber sounds?

Most of my sounds are from TFN's Fan Films Sound FX Resource, and some sounds I rip from the actual movies.

How did you record your computer screen to do your video tutorials?

I used the Mac screen capture program Snapz Pro. A PC program designed to do basically the same thing is CamStudio. Mose similar softwares for Mac and PC can be found at Download.com by searching for "screen capture" and the like.

I will strongly caution anybody who wants to try this for themselves: Capturing your screen is very memory intensive and you'll most likely have to drop your screen rez and color settings, etc. Also the sizes of these capture files can be rather large.

How did you do the Sith lightning effect in Alternate Lightsaber Duel?

The force-lightning effect was done in After Effects using a practically identical method to PixelMagic's tutorial, which can be found here.

How did you create the Energy Ball 2.0 Effect?

Basically, the ball is a series of cloud-like images that appear, grow, and fade out one on top of the other very rapidly. The deceleration and fading of the layers fakes the illusion of a 3D expulsion of gas. It was created in a very manual version of most sprite-based particle systems.

For more information and/or to download my After Effects Project file, go to the Energy Ball 2.0 tutorial page.

How do you export your video clips; what compression/codecs do you use?

For my personal DV projects, I always edit and work in full screen DV (720x480) until it's finished. I then export a full size, no compression (100% DV 720x480) version of the project and import it into After Effects. There, I set up a composition to the same duration and framerate of the project, but at half the physical size (usually). I plug that big export into the composition and scale it down to 50.5% (.5 because it nicely trims off those thin black bars on the side of DV footage). Once the composition is all set up, it's time to export.

I always render out of After Effects' Render Queue. My settings are: QuickTime using the Sorenson 3 video codec set to somewhere between 50% (medium) and 75% (high) quality (usually) with a keyframe every 30 frames and if the project has sound, using IMA 4:1 audio compression set to mono.

How do you get that flickering/shimmering effect on your lightsabers?

This effect has been added to my lightsabers tutorials pages and can be found here.
(scroll down to the "Flickering" panel at the bottom)