|
|
|
 |
 |
 |
Where do you get your lightsaber props? What are they made of?
I build all of my own lightsaber props out of aluminum stock using metalworking tools including a lathe and mill. You would need training and experience on such machinery to build these sorts of props, and if you are just getting into it, you're better off either going simpler and making a prop from hardware store parts, or paying someone who makes saber props for a business.
Lightsabers from the Big Yellow Box is a site which has instructions on how to build some very inexpensive lightsaber props from materials available almost everywhere.
Parksabers.com is a business that sells very sophistocated lightsaber props (mostly with EL blades) and now has a few stunt saber models that can be used for dueling. They say to allow 12-14 weeks from the time of ordering.
RandomSabers.com is another place that makes sabers built for fighting, and does custom designs, though I have heard they also take several months.
Sabershop.com is my own personal lightsaber prop business. When I occasionally (every few months or so) get the time to build a handful of stunt sabers (similar to those seen in my projects) I sell via eBay and have all the info and schedules on the site. I do not take custom orders on Sabershop, and I only sell what I have made, once it's made.
|
 |
 |
 |
|
|
|
 |
 |
 |
How did you do your "Lightning Duel" Clip?
Most of the effects in the clip are done with Trapcode's "Particular" plug-in for After Effects. You can download a free fully-functional (watermarked) demo version to try and learn for yourself. There are many presets to dissect, and helpful info on Trapcode's Support Page.
The explosive sparks in the middle are a particle system spewing out spheres in "Bounce" mode, colliding with a plane positioned to emulate the ground. The lightning effects are created by firing several invisible particles per second through a turbulence air field, each of them with an auxilary system dumping thousands of visible particles per second behind them, creating the illusion of a streak. The turbulence field can be used to affect the size of the particles, as well as the position, to add some variance to the shape of the streaks.
For all of these effects, I created them as white particles that I then used to generate glows on for final compositing, similar to lightsabers. (basically duplicating that generated layer several times and blurring each layer more and more, setting them to screen and applying a color balance to them before adding/screening them onto the plate)
Touches like lens glares and fake interactive lighting on the floor was done with simple colored solids rotoscoped, blurred and flickered, set to additive transfer modes.
|
 |
 |
 |
|
 |
 |
 |
How did you do cut-off limbs like in Ryan vs Brandon or Alternate Lightsaber Duel?
In these cases, you will film 2 or 3 things. All of these should be filmed on a tripod, with the camera not moving at all. The first is your action plate, where the actors perform and pretend to loose their limb. The second plate is the background plate ("clean plate") where the camera should not move at all from the first plate. You want the video to be exactly the same, just without actors. Moving things in the background like cars or trees blowing, etc will not work. The third thing, depending on your shot, can be another action plate for the severed body part's motion. In the case of RvB, we filmed myself turning around and falling down, trying to emulate the motion I wanted my severed head to have as closely as possible.
The next step is the effects. Beginning where you want the limb cut off, you have to rotoscope it carefully. You can then duplicate the layer, and use the bottom one as the main action plate. Set it's mask to subtract, so that it "removes' the limb, leaving a hole in the footage. The layer above can have the mask set to add, so only the limb is visible. With both of these layers set like this, the footage will look normal. Underneath the bottom layer, you then place your clean plate, so that it will fill the hole left behind by your mask.
Now, you can set a keyframe for position/rotation/scale on the top layer (the "limb" layer) on the last frame it is connected to the body (the first frame you have rotoed). From there, you can keyframe it to fall off, or move however you want. You should enable motion blurring on that layer for the most realism (see your manual or help files for more info on that)
If you separately filmed the limb on it's own (like my head in RvB) then you will have to cleverly swap out the limb at some point, or animate the limb to appear attached for the frames before it is cut off (as was done in RvB)
|
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
 |